The Age of Decadence January Update
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Changes:
- Moved the towers to more interesting and logical locations.
- Added smelter and mantra knowledge from Sohrab in the mine quest, making changes to the lore checks.
- Now it's more clear than a night passes in the merchant vignette.
- Now kills through critical strike add a point to your CS skill.
- Added itemlists to Kleitos (TG fence) and Aemolas (refugees smith).
- Added the new inventory screen.
- Added the crafting system.
- Now the drifter gets a weapon according to his skills.
- Added a dagger to all starting backgrounds; a PC with focus on daggers gets a long dagger.
- Added a perception check to get the sphere to the assassin and mercenary vignettes.
- Lowered the perception check in Belios' house to 8.
- Changed the reward in the streetwise check with Gracius from money to a reference.
- Changed some NPC stats and skills.
- You are healed after TG2.
- Mercato is no longer in the tavern when you come back after TG2.
- Feng and Cassius can now inspect the jellyfish artifact.
- Made minor changes to some skill checks.
- The Centurion now gives you 1 SP when killed
- You can now survive the trap in the mine with high enough HP, but the traps and perception check is harder.
- After the tower attack, if you are promoted to Decanus you get a steel armor.
- Added SP for completing the sidequests in a non-violent way.
- Some changes to the "kill Cassius" quest that better reflect the player choices.
- The blacksmith now sells item schematics for crafting.
- You can move around in the mob and gate areas in TG3.
- Added the lodestone item.
- Metal requirement is 20-35-50-65-80 in crafting.
- Balanced weapon requires 75 crafting.
- Crafting 50 required for using two slots.
- You can't fast travel from interiors.
- Gave better daggers to the thieves in TG3.
- Made the gate guards in TG3 slightly weaker.
- Made some small changes to persuading Antidas to kill Carrinas in MG2.
- Attacking the towers in MG2 is not a viable path to get the evidence.
- You can't leave the Barracks after attacking the towers in IG2.
- You can't talk about the map with Antidas from IG3. You need to visit him later about it.
- Lowered the perception check for forging the evidence in MG2.
- You can ask Feng about the ring after refusing it the first time.
- Added journal entries for Galbo's Ring quest.
- If Feng flees Teron, you can now access the back of his house.
- Removed the option to leave the AG after getting fooled in AG1.
- You now can prepare before AG1, after Neleos gives you the quest.