The Dark Triad: Akhazal Quest Changes Name to The Dark Triad: Dragon's Death, Combat Description
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Tactical elements during the combat
Besides normal attacks, one important element during the combat is what can be done during the current turn in order to improve the attack on the next turn (a kind of piling up effect). Analyzing the emerging gameplay of this element, we realized that it added interest to the combat dynamics. This '˜accumulating powe'r feature will enhance attack and defense on later turns, and thus will add an important tactical component. This won't only influence the result of the current turn but also the new mecanichs and rules that will emerge along with it during the rest of the fight. For example, you can choose a skill boost for the next turn. This implies concentrating and therefore losing the current turn. So you lose this character's outcome on the current turn but gain an extra bonus for the next one ... but everything has a price, and we will talk about it in another update (Chaos Factor)
Skills & Specializations
The importance of skills and spells in TDT:DD is crucial. We could say that we've created a system so focused on the skills, that each one of them has an essential role in the value of a class. Each skill have its own specializations, so you can create hundreds of combinations and be able to build very many different and interesting models of the same class to play with. For example, we have a Blue Mage that specializes in healing and summoning clones of himself, one of the strongest abilities in the game. He can also focus on damage over time (DOT), draining life from enemies. Or maybe he'll can become an expert in crowd control (teleportation of friends and enemies in the battlefield, etc ...). All this is possible because each of these skills are associated with specializations. This interwoven links allow to create a great web of relationships within the same skill.