Torchlight II vs. Torchlight Scale Breakdown
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Torchlight 1 has:
'¢ 7 Unique areas (not counting secret areas or Phase Beast areas, or random maps )
'¢ 52 Unique monster variants ( this does not count champion variants )
'¢ 47 total monster abilities ( this does not count boss abilities - this is for the rank and file )
'¢ 9 bosses/boss battles
'¢ About 33 unique wardrobe sets
'¢ About 230 unique weapon models
'¢ About 60 unique player skills ( not counting spells )
'¢ About 330 room layouts for assembling levels ( these are subrandomized as well )
'¢ About 730 item affixes
'¢ About 3080 items ( although this includes the goofy 'replicated' elite items that we used to stretch out the content - so a more accurate number is probably about 2000 )
'¢ 15 music tracks
'¢ About 83 monster models ( not counting bosses or NPCs - there are more models than unique monsters because this includes player pets, summons, variants, and a few other odds and ends )
'¢ 1860 room pieces ( the raw props used to build levels )
'¢ 1612 animation files
'¢ 2778 texture files
Torchlight II has:
'¢ 44 Unique areas (not counting secret areas or Phase Beast areas, or random maps )
'¢ 183 Unique monster variants ( this does not count champion variants, of which there are MANY more than Torchlight 1 )
'¢ 148 total monster abilities ( this does not count boss abilities or champion abilities - this is for the rank and file )
'¢ 27 bosses/boss battles
'¢ About 85 unique wardrobe sets
'¢ About 395 unique weapon models
'¢ About 120 unique player skills ( not counting spells)
'¢ About 1200 room layouts for assembling levels (these are subrandomized as well)
'¢ About 1344 item affixes
'¢ About 5773 items (no goofy item replication!)
'¢ 62 music tracks
'¢ About 300 monster models - not counting bosses or NPCs (There are often visual variants to a single monster type, for spice, or champion variants)
'¢ 5665 room pieces (the raw props used to build levels)
'¢ 5329 animation files
'¢ 5444 texture files