GB Feature: Xenonauts Review
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The original X-COM: UFO Defense has inspired a lot of turn-based strategy/RPG titles since its release in 1993, with the latest being Goldhawk Interactive's Xenonauts. And if that type of game is one you find yourself burning the midnight oil to any chance you get, then you'll want to check out our full review:
Each base you construct consists of a 6x6 grid. The 2x2 center of the grid is fixed as the base's command center. This is the room you have to hold if aliens ever invade the base. Some of the facilities in the base (like radar arrays and hospitals) only take one square, while others (like hangars and living quarters) take two. The base you start with contains a little bit of everything, but any base you construct after that only contains the command center, and so you'll be able to decide what role it should play. In my game, I found that my starting base could handle all the research and development I needed, and so my secondary bases were there mostly just to house radar arrays and hangars so I could detect more UFOs and shoot them down.