Serpent in the Staglands Update #19: Release Date
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We have a 19th update to read through over at the Serpent in the Staglands Kickstarter campaign page, with this particular entry revealing the RPG's release date (May 28th), some physical item preparations they recently finished, the "things our party will fear", and more. A sampling:
In the Staglands you'll find that when facing your enemies, wits will go a lot farther in helping you kill than any bronze or magic. If fighting a certain monster or enemy isn't going your way, you can find some guidance in-game by talking to villagers and the local law, or reference the manual or handbook for clues as to their weaknesses.
One example of a monster that might be a particular challenge is the Harvester, a creature concept devised by one of our own backers (thanks David!) As the most dangerous of the Shroomer species we wanted to use some of these utility-tactics needed to kill certain monsters. Their natural armor is impervious to iron, bronze and magic alike (though would make for some fine armor if the right smith was up for the task.), and they travel toward their prey by burrow through the ground.
To dispatch them is well known to the Eastern settlers: Get them on their back and expose those squishy organs hiding under that exoskeleton!
Wolves of mist, immortal Bloodless, ethereal shields and more will take tactical insight to be able to overcome. Monsters aren't the only thing that can stop your party in their tracks though. Tratis Saltis, while still housing survivors, is currently ailed by an infested bog of poisonous leeches for the past few years that will wreck havoc on any unfortunate, and unprepared traveler. Certain equipment will be imperative to survive these types of environments.