Dungeons III Halloween Event and Patch v1.3.1 Live
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I don't think anyone would dispute that Halloween, pumpkins, and evil dungeon overlords go hand in hand, so it's no surprise that the recently released dungeon sim Dungeons III gets a special timed event to celebrate the end of October. The event will last through November 6, 2017 and will be available for the owners of Dungeons III on both Steam and GOG. During the event, your dungeons will get some festive decorations and your underlings will don fancy new hats.
And apart from this timed event, the game has also recently received a patch that makes it run better and fixes a number of bugs. Here's the changelog:
Hello there Under-Snots!
The updating evil has released another patch for Dungeons 3. Here is what specific presents you can expect from it:
- Windows: Removed dependency on vcredist2015, to fix startup issues caused by skipped or broken installations
- Scene and Skirmish loading speed improved. This also fixes level load and random map generation not finishing at all on slow graphics devices.
- Fixed problems with room floors: black areas, lag when changing rooms with floor cutouts, memory leak
- Performance improvements, particularly in late-game
- Players with incompatible GPUs now receive a notification during game launch
- Balancing: 'Mana Shield' cooldown increased to 20 seconds
- Multiplayer balancing: 'Meteor Shower' and 'Frost Bomb' now have reduced stun duration
- Fixed the 'Positive Payday' bonus to actually give you money as intended, instead of taking twice as much
- Fixed: The Naga did not always prefer to heal your creatures when a group of units including Nagas was directed to attack something
- Fixed: The Outside world was sometimes rendered incorrectly during the first few frames
- Fixed: Traps and doors were sometimes not being rebuilt after loading a game
- Fixed: Certain spells could incorrectly be recast during cooldown
- Fixed: Creatures were not resurrected after dropping them into the Crypt, and Snots then putting them on the Defi-Bri-Mat
- Fixed two music tracks playing at the same time
- Fixed various minor sound/music glitches
- Fixed: Marking tiles did not work when ending the drag on the UI
- Fixed: Minor tweak to load game menu, to better visualize the different modes
- Fixed: The mage's chain lighting spell visualization sometimes caused an incorrect line to be drawn on the screen for one frame
- Fixed: On aspect ratios other than 16:9, the main menu image fade was slightly corrupted.
- Fixed having two mutually throne room themes enabled at the same time by default (for players who pre-ordered Dungeons 3)
- Fixed: Texture of hooks in the Crypt was defective
- Fixed: Texture of a Ship was slightly defective
- Multiplayer: 'Field of Honor': Heroes spawned in underground portal for players 2 and 3 now behave correctly
- "The Shadow of Absolute Evil": Fixed movement of Shadow sometimes getting interrupted after loading a game
- "The Prince of Hell": Fixed mouseover text for map specific UI buttons
- "The End of Yaina Overproud": Fixed typo in English localization
- "The End of Yaina Overproud": Fixed mini map icons for portals
- "The Hungry, Hungry Ogre": Player can no longer erroneously pass through a fence
- "The End of Yaina Overproud": Prevent Yaina from teleporting to unreachable positions
- Show thought bubbles when pressing 'Alt' key
- Vortex chamber now adjusts regeneration speed based on room efficiency
- Balancing: Mother Worm now has slightly increased attack range
- Balancing: Skirmish bosses are now tougher (except in difficulty 'easy')
- Balancing: Increased Gobbler spawn rate by 25%
- Simplified Chinese: Show subtitles for in-scene dialog
- Spanish/Italian: localization fixes
- Multiplayer: Do not show enemy Demon Portals through fog of war
- Linux: Fix edge scrolling at top of screen
- "The Battle of Steelsmith": fixed 'The One-Huge-Army-Building Evil' achievement/trophy not getting triggered in some circumstances
- "Everything Has An End…": Moved waypoint so heroes won't attack city_gate
- "Everything Has An End…": No longer kill some heroes with exploding barrels in the intro, preventing the achievement/trophy 'The Benevolent Evil' from being awarded
- The boulder from the 'Rolling Stone' trap is no longer affected by doors in construction
- Research menu: if there is no capacity for more scrolls, the count now turns red
- Fixed creature animations in the 'Temple'
- Fixed 'Exploding Treasure Chest' sometimes being invisible after loading a game
- Spiders, Dragons, and Worms now despawn more rapidly after they are killed
- Automatic Drum no longer triggers on defeated heroes
- Changes to Guard Room Drum buff: duration increased, affected creatures visualized, and snots are no longer affected
- Mouse cursor on guard room drum now visualizes that it can be interacted wih=th
- Fixed some UI overlays shown during cinematics
- Fixed some minor keyboard input inconsistencies
- Don't show empty mission goal tooltip
- Reduce tooltip transparency to make them more legible on noisy backgrounds
- When finishing the last tutorial, the campaign button in the victory screen openes the main campaign now
- Fixed various word wrapping and text clipping issues
- Picking up several units via hotkey no longer picks dead units
- Fixed room tooltip in Crypta and Temple
- Fixed timezone of savegame dates
- Co-op: fixed pickup of resources in certain cases
- "Dungeon Basics" tutorial: Minor improvement to tutorial highlighting
- "The Ashspring Swamplands": Fixed zombie lifebar positions
- Fix 'Subtitles' setting to not require restarting the game
- Pause Dialog audio when in-game menu is openened
- Random map generation: Minor improvements with road connections, corssings, stairs
- Fixed AI pathfinding separation
- Fix snots not carrying mana balls to the arcanium even though there is capacity