Scripting Manual
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...While all of the scripting commands in NWN should be documented in the game, either in a printed manual or in a read me file or a hybrid of the two, it occurs to me that detailed tutorials on scripting for NeverWinter Nights will probably not be provided by BioWare.
I am talking extensive examples of the Big- Wooden-Spoon-and-the-temperature's-just-right variety.
A book, which does not simply document script commands, but teaches C and NWN scripting at the same time.
In fairness, I am not sure if you should be expected to both educate a user on script commands available in the game together with the ins and outs of programming scripts in C. There is a limit to what a game company can readily be expected to document within the game itself.
But if there is ANY upcoming game to be released that would profit from a highly detailed and illustrated 3rd party guide to design, scripting and using the game tools editor, then surely NWN is such a game.
Have you considered authorizing a third party manual (or even a BioWare manual) which would provide an involved and in depth guide to level design, NWN scripting, together with a tutorial on C as it applies to NWN?...