Divinity: Original Sin II “Patch 8” Available
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With Larian Studios announcing the Definitive Edition for Divinity: Original Sin II, I'm slightly surprised that the basic version of the game keeps getting updated, but nevertheless, a new patch for Original Sin II designated simply as “Patch 8” is now live. The patch adds support for the Chinese language and fixes a number of bugs, text issues, and Game Master Mode-specific problems in the process. Here are the patch notes:
- Game Master Mode: Fixed Medusa head giving wings instead of snakes
- Game Master Mode: Fixed a bug where selected talents of creatures were blocked or removed after saving and loading
- Game Master Mode: Fixed a bug where NPCs could lose assigned abilities and talents
- Game Master Mode: Player can no longer send a party invitation to a possessed creature, which broke the GM's inventory
- Game Master Mode: Custom GM adventures now allow GM add-ons
- Game Master Mode: GM can now set lockpick level
- Game Master Mode: GM or possessed creature should not see game shroud
- Game Master Mode: Skills given by GM are now in the correct section
- Game Master Mode: Skills given by GM can now be unlearned
- Game Master Mode: Fixed items taken from creatures being marked as stolen
- Razer Chroma support added for compatible devices
- Clarified options with tooltips
- Controller UI: Can now identify items in another character's inventory
- Set all ghosts to ‘Floating’ by default
- Multiple text fixes
- Fixed name reset when someone joins in Character Creation
- Removed the confusing error message 'Connection to the Larian support server failed’
- Fixed Arran's treasure table
- Private party quests now share updates with the party
- Removed Global Chat
- You can now remove player marker from map in controller UI
- Fixed crash when started from GeForce Experience
- Fixed crafting list being locked until you visited runes panel
- Fixed turn counter appearing on Source Mute status after dismissing and re-inviting player
- Fixed crafting progression bar not showing sometimes
- Fixed permanent statuses showing a turn counter
- Fixed controller UI renaming character requiring two confirmations
- Fixed terrain transmutation scroll icon
- Fixed Source fountain showing internal name
- Fixed tooltip issues where they'd disappear or not show anymore
- Fixed issues with the prompt to hold 'B' to end turn
- Fixed skills sometimes not being added to available skills pool
- Fixed empty portraits when clicking accept in character creation before fading is done
- Fixed right clicking terrain sometimes not cancelling queued actions