Warhammer 40,000: Inquisitor - Martyr Post-launch Content Detailed, Patch v1.0.1 Available
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Now that NeocoreGames' grim, dark and futuristic action-RPG Warhammer 40,000: Inquisitor - Martyr is fully released, the developers outline their post-launch plans for the game in this endgame overview. These plans include seasonal community-wide events, a form of endgame progression and some soon to be released additional content, starting with a new Dark Eldar faction. A bit on that:
Inquisitors,
many of you have been asking about our plans regarding endgame progression, and the time has finally come for this topic.
In the close future, a series of events will lead up to our first Season update. Here is a brief timeline of our plans about the challenges awaiting Inquisitors worldwide:
During the next weekend (June 15-17), a shorter global event will take place. This will be tied in with a new short story from the Caligari Archivum, and Inquisitors will have to deal with invaders at a new point of interest. There will be community-wide goals to achieve for this event, and of course, successful Inquisitors' efforts won't go unrewarded.
There will be leaderboards implemented for the event (along with all such events in the future). This event will be the first chance for the most skillful Inquisitors to permanently etch their name into the game.
A few weeks after this introductory event, the foreshadowing of the Warzone begins with a week-long event that will have a permanent result on the game world based on the community's deeds within the Caligari Sector. This event will take place in the Lacaon System.
The Warzone will open soon afterwards, unlocking endgame leveling for players. This will mean that on the Progression tab, new active and passive skills can be unlocked via doing Endless missions within the Warzone. These missions will be gradually tougher and only seasoned veterans of the Caligari Sector will be able to progress far into the Warzone.
Within the Warzone, players will be able to search for keys that can be used for spawning a special Boss, a Nemesys, that will drop better quality, rarer items for those who are worthy enough to face them.
The Warzone means the lead-up to our first Season. Currently, there is one subsector available in the game world - the Tenebra Subsector (Tier I). The new Season will begin with yet another global event in late summer, and when the event ends, a whole new Subsector will be opened to players (Tier II). This Season will introduce the Dark Eldar faction along with an increased level cap, new items, perks, enchants, and new missions.
Of course, all such Events and Season updates will be completely free for everyone.
This is the base of the Season system, and our plan is to keep this progression going with unlocking new Seasons throughout the lifespan of the game.
To sum up:
- A series of Global Events will introduce the Warzone within ~1 month
- Within the Warzone, players will be able to unlock active and passive skills via Endless leveling
- These events will have a global community goal and a permanent effect on the game world
- The Warzone also allows players to farm keys used for fighting a Nemesys boss
- After the Warzone, the second Subsector will be unlocked through an event
- This will increase maximum level cap, introduce a new faction, new items, perks, enchants, quests, and more.
- More and more Season updates will come as the game progresses along, providing free content throughout the lifespan of the game.
Additionally, a new sizable patch for the game is now live, fixing some bugs and introducing a new pet and experience boosting consumable as an apology for some launch day server issues. Here are the patch notes:
New FeaturesFixed Bugs
- Added the Cherub pet for all players (at the time of the update).
- Added a new Consumable that gives +100% XP bonus for the next 5 missions
Sound
- Assault Jump and similar skills are no longer getting stuck in objects
- Glory Window now shows Week 1 properly
- Fixed the Rank 10 popup falsely mentioning an unlocked perk slot
- Morality Skill Trees are now working properly
- Fixed numerous random starmap crashes
- Campaign difficulty will no longer affect non-campaign missions
- Cleaned up matchmaking window
- Fixed a crash occurring on loading screens
- Fixed a bunch of localization errors across all languages
- Fixed Merciful Agony not showing up properly for everyone
- Fixed some lights not attaching to pillars properly
- Fixed helmet isssues with the Aetherwalker armor
- Numerous controller fixes
- Title screen now closes credits properly
- Fixed Inoculator/Perk slots on Levelup windows
- Fixed Heroic Deeds: Magos Biologis, Master of War, Caligari Pilgrimage
- Fixed Endurance tooltip
- Fixed duplicate Perks at the Perk list
- Fixed mission rating displays on the Starmap
- Textbox size increased for various localized versions
- Fixed Psyker Inferno getting stuck
- Fixed missing Tutorial strings
- Fixed missing buff strings
- Fixed missing strings at Feral Dogs mission briefing window
- Fixed a "free customization" exploit
Misc
- Added/tweaked melee weapon impact effects
- Greataxe's whirling attack now has proper sound
Balance
- Account names now have a minimum length of 3 characters
- Passive bonuses now stack properly on the Battle GUI
- Added a confirmation window for Equipment Customization
- Removed tooltips from skin buttons
- Added an error message for when players can't open the matchmaking window
- Added an effect for the Blightbearer's summon skill
- Refined Plague Ogryn's fall animation
- New XP bonus effect added
- Camera Angle adjustments
- Supplies on the ground are now displayed on the minimap as well
Multiplayer
- Adjusted Nurgle Pustule Regeneration
- Shrines now last for 60 seconds (up from 20).
- Players can now interact with objects while in gas clouds
- Telekinesis and Pyromancy now count as Ranged skills for the Psyker
- Ironed out a bunch of difficulty spikes on Story/Challenge mode
- Added some Supply boxes for tougher maps
- Fixed a difficulty error with Co-Op
- Co-Op stability fixes (new servers added)