Divinity: Original Sin II Update #45, Patch v3.0.158.595 Live
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Roughly three months after Divinity: Original Sin II's release, we get a new Kickstarter update that tells us all about the game's overwhelmingly positive reception, the latest patch, and the burgeoning modding community that has already produced close to a thousand mods. And apart from that, the update promotes the upcoming release of the Chinese version of Divinity: Original Sin Enhanced Edition, Larian's Advent Calendar, and teases an important announcement at PAX South 2018.
And if you're not in a reading mood, you can instead watch this video where Swen Vincke talks about all these topics:
And here you can find the complete patch notes for the latest patch that introduces a number of quite welcome quality-of-life improvements. Here's an excerpt:
Greetings all!
Thanks to the support and feedback from you our players, the latest patch comes chock full of fixes and updates. So, hats off to you, community. (Unless it’s a bicorne hat, in which case we may keep it firmly on our heads. Those tend to get lost.)
One feature many of you requested was the ability to turn off the automatic addition of skills or items to the hotbar. Another feature that might make life a little easier for you: having Lucky Charm on one character now applies that talent to the whole party. And lockpicks and trap disarm kits are now shared automatically via Magic Pockets!
Along with the many bug-fixes we’ve made improvements all across the game, including to the UI and to Game Master Mode. We’ve also made changes that will increase compatibility with mods. You’ll find the full list below. (Some of the fixes apply to story so beware, here lieth spoilers.)
Thanks again for your help and support, you’ve helped make 2017 an extraordinary year for Larian. We wish you all a happy and healthy holiday season.
The Larian Team
Changes and improvements
- Added a toggle in the options menu to automatically add certain groups of items or skills from the hotbar
- Lucky Charm is now a party-wide talent. Players no longer need to select the character with the talent to open containers
- Added exact armor values to controller mode UI when hovering over enemies
- Arena lobby settings are now saved while in the same play session
- Fixed issues with reassigning middle mouse button and right mouse button
- Lockpicks and trap disarm kits are now shared automatically via Magic Pockets
- Improved selecting doors when using a controller
- Added the ability to drop or move items to a specific location in the world when using a controller. The “hold in hand” option now has a context menu
- Added friendly fire damage from traps to combat log
- Added Summoning information from NPCs to combat log
- Updated save/load interface when using a controller
- Added extra dialog animations to Trolls
- Revealed items are now highlighted when pressing ALT, after the player has revealed them
- Improved the flow of the companion dialog between Sebille and Stingtail
- Changing equipment or using items now breaks “Play Dead” status
- Updated several visual effects and sound effects to certain regions, story moments and skills
- Added player feedback when an enemy is immune to a certain type of attack
- Improved the journal update when picking up a purging wand in Braccus’ vault
- Improved the timing of certain quest rewards during dialog
- Splitscreen mode in Character Creation now allows players to edit their characters again after having pressed Start
- Fixed the issue where, under certain conditions, Tarquin wasn’t moving from the Lady Vengeance to the Stonegarden
- You can now create Armour of the Eternals with both types of Eternal artefact
- The “Medusa Head” skill now correctly overrides the “Bull Horns” skill
- Improved the behavior of Hannag during combat
- Updated subtitles for several endgame scenes
- SPOILER: Destroying Arx by releasing Deathfog will now make the player fail the Path of Blood
- SPOILER: Delorus can no longer be resurrected if he dies while following the party