System Shock Remastered Edition Update #55
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This month's Kickstarter update for Nightdive Studios' System Shock Remastered Edition shows off plenty of concept art and briefly talks about the game's weapon models. Since the update is mostly visual in nature, make sure you click the link above, but here's some text to give you a taste of what to expect:
Hello backers! It’s Stephen from Nightdive with this month’s update.
This month has just flown by and after GDC was over we got right back to work! Our goal is to bring Medical to a level of final polish we can use as a benchmark for the remaining levels. This includes implementing the weapons, enemies and mechanics that are missing and adjusting the lighting/fx.
Let’s take a look at weapons!
The hi-poly models for the mini-pistol and the magnum are just about complete. With the help of the community we’ve condensed the original weapons list down to a smaller, more manageable amount and combined some of the omitted weapons’ firing modes and functions into the weapons we’ve decided to keep.
We also made sure that weapons will share parts like grips and receivers. This will help ground the design with the game world. Tri-Optimum would be manufacturing these weapons and would have the goal to not only save money and production time, but to ensure the parts could be easily swapped in the event of malfunction.
We’ve stayed true to the original game by incorporating the initials of the developers into the weapon names. The SK-27 Shotgun has quickly become my favorite weapon ;)