Stygian: Reign of the Old Ones Update - Publishing and Crafting
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The team at Cultic Games has put together a new Kickstarter update for their Lovecraftian RPG Stygian: Reign of the Old Ones where they announce that their game will be published by 1C Online Games and describe Stygian's crafting system. The update features a sample crafting video so be sure to check that out if you're interested, or just read the overview below:
Greetings Brewers of the Forbidden Recipe!
We'd like to start this update with an announcement. The publishing of Stygian: Reign of the Old Ones will be handled by 1C Online Games the publisher of King's Bounty and Men of War series. This cooperation will help bring Stygian to a wider audience, therefore hasten the doom of mankind, although they are not aware of it...
We'd like to thank the 1C Online team for seeing the potential of mayhem in Stygian. As you can expect, Cultic Games will retain its total creative freedom over the doomed town of Arkham and its unfortunate residents.
Now, let's talk about some of the game systems and have a look at the Crafting System.
There are three main skills associated with Crafting: Science, Medicine and Survival.
With the help of your Science skill you can discover (or learn) blueprints of gadgets and contraptions. With the sufficient Science skill value and the right components you'll be able to craft a variety of items from electric lanterns to prototypical weapons.
With Medicine you can discover (or learn) formulas of mixtures and drugs. With the sufficient Medicine skill value and the right components you'll be able to craft a variety of items from cocaine to pheromone cocktails.
And lastly, Survival gradually unlocks new survival recipes which can aid you in your desperate struggle such as ammo belts and handmade backpacks.
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Lastly, there are two types of components which you'll be using to produce your much needed items:For example if a plan requires an item with the Alcoholic trait, any kind of liquor or even pure alcohol itself will suffice to fill that particular slot. With this approach, we wanted to open up the way for a flexible system that enables situations like using the clothes you wear to make bandages. And we somehow feel that you'll find yourself in grim situations like this pretty often...
- Specific Components: If the plan requires a specific item and that item only, it falls in to the category of Specific components
- Components with Crafting Traits: If the plan requires an item with a crafting trait, any item that bears the same trait will suffice
Feel free to throw away any questions you might have ladies and gentlemen!
Until we set sail for the black unknown with the elder race from the stars...
Team Cultic