Thea 2: The Shattering Update #23 - Progress Report and Release Dates
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A fresh Kickstarter update for Thea 2: The Shattering announces the game's tentative release window. If everything goes according to plan, the game's backers should get their hands on a playable beta this September, then, Thea 2 should go into Steam Early Access in November, and after that get a full release in Q1 2019. Apart from that, the update shares some backer reward-related news and a “speedpaint” video that showcases the creation of the game's art. Have a look:
And here's the update itself:
Where are we at with release dates.
We’ve been having a lot of team meetings and progress reviews (sounds all formal, but we’ve just been assessing realistic goals and targets that still need hitting) and we have a few announcements to make this month.
So firstly, as you know, our policy has always been to only release our game into early access once it is feature complete and fully playable. Not only do you not get a second chance at a first impression, but more importantly, we’d hate for our fans to pay for something they cannot fully enjoy yet.
With that in mind, we set the date for the Steam early access release for November 2018. We then hope to fully release the game in the first quarter of 2019.
But, because we hate moving dates and we are aware you’ve been waiting patiently for a good while already, we plan to have a playable beta/demo version ready in September and available for our Kickstarter backers to test (that will be everyone who pledged £15 or more). The plan is to have a beta available on steam, but if for any reason this fails, we will prep a demo build for you to enjoy.
Rewards and other news.
We are also hoping to show the game at Gamescom this summer, and if that happens, I will make another one of those great play-through vids for you ? As for other rewards, we’ve been putting everything together as we go along, but truth be told, we have been focused on getting the game into early access first, and then we can get onto the rewards and have it ready for you for the full release (or before, if things go smoothly).
And we're working through a final batch (I hope it is final this time ;) ) of portraits and characters, so look out for those in the coming weeks.