Din's Curse: Demon War Review
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Your character will spawn in a town, and you will be greeted by a pretty intimidating looking guy named Din. He's the god of honor, and he is offering you a path of redemption for being a scoundrel. Your curse is that you have to save towns by adventuring and completing the tasks given to you by the town's people. The towns are randomly generated, and they feature randomly generated dungeons. The townspeople are poor, and will often ask you for contributions as well as standard RPG quests asking you to kill monsters. The dungeons are separate instances, but the town can also be invaded by monsters, keeping you on your toes. The player will constantly have to return to town from the various levels of the dungeons, in order to keep the townspeople alive. This may seem repetitive and pointless, but it's very addicting, and strangely satisfying.
The combat is standard to the genre. You have a hotkey-based skill bar on the bottom of the screen, and you can use them in combat by pressing the number keys, as well as the normal attack based on your weapon. Dungeons have things like traps and environmental effects. There's naturally lots of treasure to find, but you're pretty limited when it comes to inventory space, so you can't pick up everything you find unless you keep making trips back to the shops. The game also gets substantially more difficult as you play, even on the default settings. The game can also be played with friends in the co-op mode, and it's a lot of fun to play with the difficulty settings and try to save the towns under ridiculous conditions.