Lionheart Preview @ ComputerAndVideoGames.com
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In a promising move, Black Isle has decided to use a re-jigged version of the S.P.E.C.I.A.L rule system, from post-apocalyptic role-player Fallout, to manage the game. It's a decent system, often admired for its open-ended structure, which eschews player classes in favour of freedom of character development. Since magic was never a part of this system, the developers now have the task of trying to work it in, and have come up with a system of three magical disciplines, described as tribal, thought and divine.