Path of Exile Patch v3.2.1 Available, Bestiary League Stats
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Earlier this week, the 3.2.1 patch was released for Grinding Gear Games' action-RPG Path of Exile, introducing beast trading, adding some new crafting recipes and quality of life improvements, lowering the drop rate of nets, and fixing a number of bugs. You can check out the complete patch notes below:
- You can now trade Beasts with other players. Just buy a Bestiary Orb from Einhar and then use it on a specific Beast in your Menagerie. The resultant item can then be listed on trade sites and traded to other players via the secure trade screen. To let the monster out of the item, just right-click it. Adding a beast to your Menagerie this way does not grant progress towards the "Complete the Bestiary" challenge.
- Added two new sets of Beastcrafting recipes. The first set of recipes create various item level 86 Six-Linked Body Armours. The second set of recipes create Tier 1, Tier 2 or Tier 3 Rare Talismans.
- The Beastcrafting recipes that create an item with a specific type of mod now work on base types that you provide (and scour that item first). This allows you to craft that type of mod onto a specific base type that you prefer.
- Added 3D art for the Indigon unique helmet.
- Added a mini-map icon for dead Bestiary Rares and Legendaries.
- Re-ordered Beastcrafting Recipes so that the more valuable recipes are grouped together near the top.
- Bestiary Uniques dropped by Spirit Bosses are now allocated to the Menagerie owner.
- Throwing a net at a group of monsters now intelligently chooses a nearby target (higher-rarity first).
- Increased the speed of throwing nets.
- While a Necromancy Net is equipped, Corpse Targeting is now possible by holding down the assigned hotkey.
- Slightly increased the amount of time until a beast is captured in a party to better allow multiple party members to capture the same beast.
- Beasts that enrage now gain a damage reduction that decays over time, in order to prevent accidentally killing a beast that you want to capture.
- Einhar's capture dialogue no longer plays 100% of the time.
- Slightly increased the volume of the audio played when a beast breaks free of your net.
- Added a keyword that item filters can use to disable default drop sounds. The keyword is "DisableDropSound".
- After capturing a Beast, if you only have room in your Menagerie for one more of that genus, then a message warns you that you're running out of space.
- Added a text output to chat when successfully capturing a beast.
- Reduced the amount of nets dropped by Bosses. Slightly reduced the drop chance of nets overall.
- Summoned Carrion Minions can no longer be captured. Carrion Minions that spawn naturally can still be captured.
- Beasts spawned by Tora missions can now be captured.
- Bestiary Rares and Legendaries can no longer spawn in Oba's Cursed Trove. Nets are no longer usable in this Map.
- Fixed a bug where Stairs to the next area would not always open correctly in the Oba's Cursed Trove unique map.
- Fixed a bug where the "Create a Unique Map" Beastcrafting recipe would fail to generate a Unique Map if the level of the Fenumal Scorpion was 70.
- Fixed a bug where various attack speed and physical attack damage modifiers did not apply to off-hand attacks, and thus did not apply to Spectral Shield Throw.
- Fixed a bug where Catarina minions did not drop items as intended.
- Fixed a bug where beasts spawned by Legendary Beasts at specific health thresholds would sometimes fail to spawn in areas without enough open space.
- Fixed a bug where the Farric Presence, Saqawine Presence, and Fertile Presence Bestiary mods did not behave correctly.
- Fixed a bug where Einhar was able to block players. You can now dismiss Einhar by selecting the "Dismiss" option while interacting with him.
- Fixed a bug where Fenumus, First of the Night was not capturable by Necromancy Nets.
- Fixed a bug where captured beasts would sometimes not be loaded, causing it to appear as if you had no captured beasts.
- Fixed a bug where Ventarus was able to be killed while being captured, preventing completion of The Feral Lord V Prophecy.
- Fixed a bug where the Whispering Tome from the Unbearable Whispers V Prophecy chain dropped an Inya's Key, in addition to the Inya's Key dropped by Inya, the Unbearable Whispers.
- Fixed a bug where the Deadly Twins prophecy could trigger in the Uber Elder encounter.
- Fixed a bug where the "Rare Boots with Movement Speed" challenge was not successfully completed by all appropriate Beastcrafting recipes.
- Fixed a bug where the "Unlock Sextant Slots" challenge sometimes did not update correctly.
- Fixed a bug where you were able to throw a second net onto a monster that you were in the process of capturing, causing the net to be wasted.
- Fixed a bug where the "+X to Total Mana Cost of Skills" mod on Doedre's Malevolence applied to throwing a net.
- Fixed a bug where two ape monsters were not able to be killed in a Blood Altar encounter.
- Fixed a bug where the "Hide Unusable" setting in the Blood Altar was not remembered when closing and re-opening the Blood Altar.
- Fixed a bug where Zana's "Take Shaper's Orb" dialogue option was visible even though there was no Shaper's Orb available.
- Fixed a bug where Zana's "Complete another Master's mission" mission was able to be completed by killing the Map Boss.
- Fixed a bug where Frost Blades' projectiles were not exploding correctly when hitting walls / objects. This was only a visual issue.
- Fixed a bug where the portal to the boss room in the Laboratory Map could disable incorrectly.
- Fixed a bug with Farrul's Fur causing Frenzy and Power Charge duration to not refresh when gaining Cat's Stealth at maximum charges.
- Fixed a visual bug in Farrul's Den at low frame rates with Dynamic Resolution enabled.
- Fixed a bug causing minor desync when deactivating Bestiary Aspect skills.
- Fixed a bug preventing some players from progressing through the Einhar questline.
- Fixed a rare bug preventing some players from progressing through the Uber Elder questline.
- Fixed a client crash that could occur when when entering various areas.
- Fixed a rare client crash that could occur when taking a quest reward.
- Fixed a rare client crash that could occur when viewing items linked in chat by another player whose client was out of date.
- Fixed various other client crashes.
And if you like stats, numbers, and looking at a list of items, going, “Hey, I did that one!” then you might be interested in this detailed breakdown of Beastcrafting usage. An excerpt:
Here's a general idea of what people are focusing on with Beastcrafting (along with some notes):[...]
- Create a Unique: 2,878,331
- Create a Levelling Item: 1,181,415
- Create a Rare with a Specific Mod: 909,036 (this will increase after 3.2.1)
- Convert this Unique Item to another: 311,442
- Create an Item (Misc): 274,183 (see below for a breakdown of this category)
- Create an Unidentified Rare Armour: 461,204
- Gain Prophecies: 200,668 (that's up to a million Prophecies!)
- Add a Mod to a Flask: 79,801 (with "of Staunching" representing 38,932 of these)
- Create a Unique Map: 51,765
- Open a Portal: 41,361 (see below for breakdown)
- Link four sockets together: 30,081
- Create a Corrupted Rare Map with 8 Mods: 25,562
- Reroll the Colours of Sockets on this item: 23,216
- Seal all Prophecies: 19,322
- Craft an Aspect Skill onto an Item: 3,180 (see below for breakdown)
- Reroll Mod Values: 2,853
- Add a Mod: 2,703
- Modify Mods on an Item: 2,634
- Corrupt an Armour or Weapon to 30% Quality: 1,657
- Split an Item Into Two: 1,547
- Create a Mirrored Copy of an item: 1,481
- Reroll the Sockets on this item to White: 81 (59x1 socket, 7x2 sockets, 15x3 sockets)
- Create an Imprint: 25 (we expect usage of this to increase later in the league)
New Recipes in 3.2.1:
In addition to changing how the "Rare with mod" recipe works (so that you can control the base type of the item), we have added some more recipes in today's patch.
One set of recipes allows you to craft end-game six-link armour types with high item levels. While an expensive recipe to do, it lets people craft for high trade value or make an item that can then be further refined into the final armour they need for their build. It's also a great part of our "what if six-links were more plentiful?" experiment.
The other set of recipes provides cheap access to random but corrupted Talismans of various tiers. We're very excited to see what you get.
We're very pleased with the high engagement with Beastcrafting. It was a risky system because of the difficulty pricing stuff, so was sure to disrupt the economy. So far, people are using it pretty heavily and we expect this to continue throughout the league as we add more recipes over time.