ATOM RPG Interview

A few months back, the aptly named AtomTeam released their isometric post-apocalyptic ATOM RPG. And if you're interested in learning a bit about this curious Fallout-inspired project now that the game's been out for a while, you should check out this RPG Watch interview with Anton Krasilnikov who worked as a writer and quest designer on ATOM. The interview covers the game's development and inspirations, the team's future plans, and more.

Here are a few sample questions:

RPGwatch: How long did it take you to develop your game?

Anton: It took us three years and a half. Before the Kickstarter campaign (that was held in 2017) we worked on the game in our free time. The large bulk of the work was done in about a year after the campaign.

RPGWatch: What games inspired your game?

Anton: There are too many to count, but aside from the obvious; Fallout 1-2. It was also Wasteland 1, Morrowind with its interconnected world and the Quest for Glory series that influenced us much more than one might think at first glance. And of course, there are many, many more examples.

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RPGwatch: Do you have future plans to support your game? If not do you have plans for another project?

Anton: Right now we are working on a free DLC for the game that will add new characters, quests, items, quality of life improvements that were suggested by the community and much more. We were also joined by a talented writer Scott Hamm, who worked on such great games as Age of Decadence and Battle Brothers. So stay tuned for that!