Warhammer: Chaosbane Previews
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In a few months, or more precisely on June 4th, 2019, you'll be able to play Eko Software's hack 'n' slash action-RPG Warhammer: Chaosbane. And since you can already pre-order the game, you may be interested in checking out some hands-on previews based on the currently available beta version of Chaosbane. Have a look:
Gamereactor:
We only saw a limited number of enemy types, and while we're looking forward to seeing more, those included in the beta seemed to dovetail quite well together. After a while and during certain moments there are challenging difficulty spikes with enemies that are able to fix you in one place and then inflict big damage, but these bumps in the road never took us too long to overcome and we welcomed the change of pace because much of the time you're able to easily power past the low-level grunts that come after you. Often it's a case of taking down your biggest threats first whilst keeping yourself away from the swathes of enemy units that are out for your blood.
Chaosbane is not just another hack and slash RPG. It is a robust story set in the Old World which will enchant long-time tabletop players. The game has with it the main feature which makes Warhammer so appealing to so many, it takes a dark, horrific world of demons and blood and makes it absolutely fun. We cannot wait to play and especially try the Dwarf Slayer next time we demo the game.
Warhammer: Chaosbane provides you with an exorbitant number of drops. Unfortunately, most tend to be fairly useless. For instance, during the first act you’ll find common, uncommon, and rare drops — note that the rares are orange in color (like legendaries), and I haven’t seen any item of a higher tier. It’s a given that a rare item you find at level 10 is suddenly worthless when compared to a common item at level 11.
That’s due to the baseline stats for items in Warhammer: Chaosbane. Although you’ll have additional stats such as critical percentage, armor piercing, loot quality (item find), and the like, items are governed by the baseline stats of attack, defense, and regen. If you see those greens popping up, then you’re more likely to think that’s a better item.
Indeed, Warhammer: Chaosbane’s Beta showed that this upcoming action RPG is very much on the right track. The loot collecting and stat increasing compulsion is intact and ready to eat your time away, and being able to play with up to four friends is absolutely brilliant, meanwhile, the Warhammer setting so far offers up interesting enemies and lore to immerse you. It’s a good reflection of what the full title might offer, time will tell if the story holds up and the locations become more interesting, but for now, as Warhammer and action RPG fans, we’re exceedingly pleased with what we’ve experienced.
The instant that I began the game the Diablo overtones felt instantly recognizable to me. The game is presented in a 3/4 isometric view, maps are procedurally generated, you have health and mana (or skill?) orbs to indicate player combat status, skill and potion quick keys displayed below them, and you even have glowing doorways to show you where you can progress to next. While at first glance it may seem that Warhammer: Chaosbane is trying a little too hard to imitate, it does a good job distinguishing itself where it matters most: combat. Upon being rescued by my elvish benefactor, he became my primary quest giver during my beta time. His first order was to chase the crazed cultists into the nearby sewers and eradicate them. The game really picked itself up here and showed off how it strives to differentiate itself from other dungeon crawlers.
Eko Software and Bigben might have taken a bold new step for the franchise but it seems that they have done a stellar job in doing so. Warhammer: Chaosbane although having a different face, retains the same Warhammer DNA underneath it and is absolutely blast to play. The combat is solid, level design is excellent and I had a very good time playing it.