Neverwinter Nights Interview
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CGO: That's really the main problem with massively multiplayer games, isn't it? In a world populated almost entirely by human players, it's really difficult for everyone to play the hero.
Muzyka: Exactly. In Neverwinter, because it's more focused—it's a group of people travelling through a module, just like a pen and paper module—you are all heroes.
Zeschuk: Everyone's a hero in their own world.