Neverwinter Nights v1.31 Released
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Category: News ArchiveHits: 1216
- Fix to database system referencing player name variables. This fix is already in Live 1.30 but will break compatibility between player-specific data between SoU 1.30 and 1.31. We apologize for any inconvienience
- Fixed up some SoU vs. non-SoU compatibility issues
- SoU: Henchman will remember level-up status per module per PC
- SoU: Chapter 1 - Tymofarrar should talk only to nearby henchmen and not those that he can only see (and might be too far away to talk to)
- SoU: Chapter 1 - Changed meat desc' at Drogan's kitchen
- SoU: Chapter 2 - updated some database changes from Chapter 1
- SoU: Interlude - more rest areas before mummy fight
- SoU: Interlude - fixed not creating a pc copy at the slaad cutscene
- SoU: Interlude - Fixed retrieval of henchman data from chapter 1
- Updated some player portraits
- Fix to henchman not loading in from the database after module transition
- Fixed Monk Glowing eyes not showing up at level 20
- Made a theoretical fix to the "body switching" bug. Let us know if this fixes it or if its still happening at This email address is being protected from spambots. You need JavaScript enabled to view it.
- Added a new console command - "setfogdistance x" where x is the distance to set the fog. At this time, this command can only move the plane out, not back in
- Fixed the ShowDMJoinedMessage ini server option so that it actually works now
- Fixed a problem with ModifyNumAttacks not stacking properly
- Removed penalty for point blank shots (firing into melee penalty)
- Made a fix to the GameSpy autologin process
- Deflect arrows feat now works if either of you hands are free. Rather than the left hand always having to be free regardless of whether or not you have something in your right hand
- Fixed "On Hit: Blindness" item property so that it now works again
- You actually have to take damage from a stunning fist attack in order to get stunned by it
- You actually have to take damage from a quivering palm attack in order to die from it
- Put in a fix to allow henchman in the Original Official Campaign to equip unidentified magic items on loading to allow for the SoU henchmen changes
- Item property "On Hit Knock" now actually uses it DC value
- Made a fix to Attack Bonus calculation that was erroneously granting attack bonuses to certain damage reduction effects
- Fixed a bug where you always failed your concentration check for spells on a subradial menu
- Fixed a bug where cleric always failed their concentration checks when casting a non-cleric domain spell (e.g. an Air Domain cleric casting Chain Lightning)
- Fixed the level up summary screen so that it displays the correct hit points gained if you level up when you are diseased and you CON has gone down
- If you're immortal and you get a death effect and your hit points are below 1, they're now set back up to 1
- You now have to have a ring/amulet equipped in order to cast spells from it
- Fixed the "Server Description" incorrectly appearing under the "Module Description" heading in the Favorites/History page
- Spell Resistance from items no longer stacks with the SR from a Monk's innate ability under weird circumstances
- Added fix for defensive casting not working
- Fixed counterspell causing the player to walk toward the target
- Fixed DC to detect traps to use a d20 on your roll, not a d10
- Fixed Nature's Sense and Trackless step, so that they now take effect when in the proper environment
- Fixed an issue with module switching and the character selection screen
- Made a fix to drive mode keys while entering cutscene mode
- Fixed autosave character portrait and character info, for when the autosave occurred as the player was in an area transition
- Fixed double clicking on a button in the load game menu causing the screen shot to get messed up
- Fixed a crash when you do massive damage to a non-creature
- Fix to radial equip option on items on the ground
- Fix to texture replacements. VFX for stoneskin, barkskin, petrify and shadow skin should stack properly now (removing one won't remove them all)
- Fixed "Server Description" scroll bars not working in the History/Favorites/LAN pages
- Fixed trapped placeables that were spawned in through scripting were not being added to the area's trap list, so it couldn't be detected
- Fixed up some ELC checks that weren't working quite right
- Fixed a problem with hostile monsters being able to open doors that were trapped by the PC without setting off the trap
- Fixed item containers in henchman inventory issues
- Fixed selling items from henchman's item containers
- Fixed Set/Disable Trap synergy bonus not showing up on the character sheet
- Fixed some spellbook display issues
- Fixed a crash while saving with certain malformed custom portrait .tga files
- Fixed a crash when creature dies and DM is looking at inventory
- Fixed crash in game options, if you quickly moved the "Overall Graphics Quality" slider when anti-aliasing was turned on
- Fixed a rare crash when dropping gold into a container
- Fixed a crash when calling unpossess familiar when you weren't possessing
- Fixed a few memory leaks
- Fixed a crash that would occasionally happen when viewing the LAN server details page
- Fixed a crash when trying to pick up item in NULL area
- Made some fixes to prevent game/character hacking. Sorry, but we will never publically discuss specific changes to the game with regards to hacking the game
- Made several game stability fixes