Fable Previews
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Anyway, moving swiftly onward, the Guild of Heroes actually provides a very well realised training section for the full game. As an apprentice hero, you're free to wander around on your own and explore, but you can also indulge in some well-organised mini-game sections involving melee, archery and spell challenges against your fellow pupils.
Some are simple arena combat and spell training sections, but the archery, where you switch to first-person and take some pot shots at a series of moving dummies, is especially satisfying. The training sections in most games seem to drag, but in Fable, they're extremely well constructed and blend seamlessly into the overall storyline.
And the second is at Kikizo Games:
Of course, no role-playing game based in a fantasy world can exist without magic. In Fable, it's called Will, and the wealth of spells on offer enables you to throw fireballs, push skeletons from bodies and everything in between. Spells are laid out over the face buttons, making their usage during even the most frenetic battles a cinch. The offerings are rather sparse initially, but progression through the game and accumulation of experience yields well over a dozen spells, each of which can be upgraded through up to seven levels. In an ostensible homage to the Legend of Zelda series, your magic meter is diminished as you cast spells, and replenishes itself automatically when not in use.