Camelot Patch Notes
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Dark Age of Camelot
Test Version 1.70n Release Notes
May 7, 2004
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NEW THINGS AND BUG FIXES
- Gaining artifact experience in RVR has been returned to its original values.
- Monsters should now recognize locked keep doors. Sending a theurgist pet or animist bomber at a keep defender will make them stop in front of the keep door.
- Fixed a bug with Faultfinder where the damage was not being modified by the level of the door or wall being attacked. Also reduced the effectiveness of faultfinder overall.
NEW FRONTIERS NOTES
Realm Abilities
- Fixed a bug with some Infiltrators, Mercenaries, Armsmen and Scouts not being able to see any effect from stat augmentation realm abilities.
- The Necromancer's version of First Aid has been changed in the following ways: It should no longer have a power cost. It should now have a cast time for the pet, which will prevent it from being used in combat without the use of facilitate pain. It has been reduced in effectiveness by 50% until the bug preventing its variance is fixed.
- The Necromancer's version of The Empty Mind has been changed in the following ways: It should no longer have a power cost. Duration is reduced to its intended 45 seconds. The bonus has been reduced to 10% to prevent any exploitation of the ability until the bug preventing its variance is fixed.
- The Necromancer's version of Negative Maelstrom has been changed in the following ways: Re-use time set to 15 minutes.
***Please note that Negative Maelstrom will not function for the Necromancer at this time. We're aware of the problem and we appreciate your patience while we are fixing this issue. Necromancers should avoid purchasing this ability until further notice.
- The Necromancer's version of Ichor of the Deep has been changed in the following ways: It should no longer have a power cost. Damage type changed from body to spirit, which is its intended damage type. Damage reduced by 50% to prevent this ability from being exploited until the bug preventing its variance is fixed. The ability's snare should no longer permanently snare targets. However, we're also aware that the snare lasts only 10 seconds, regardless of level. This will be fixed in a future Pendragon version.
Siege Changes
- Boiling oil will now do more damage.
- Boiling oil will once again do full damage against all targets in the radius of effect.
TRADESKILL CHANGES:
- The diminutive ballista apparatus recipe should now call for 100 wood instead of 300, and it should also require a ballista trigger.
- The flask of glacial essence recipe should require the proper ingredients.
- The diminutive catapult and trebuchet apparatus recipes should now require a counterweight.
- Diminutive siege apparatus recipes should no longer check Armorcraft skill where inappropriate.