Guild Wars: Eye of the North Developer Diary
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The labyrinthine underground known as the Depths is comprised of a vast network of passageways that touch continents near and far. GW: EN dungeons are not your typical dingy caves, mind you. They are rich with plant life, decorated with ornate carvings and majestic statues, and home to fantastic creatures. One of the biggest challenges our art department faced was to make each dungeon feel unique, while at the same time capturing the sense of an enclosed, sometimes claustrophobic, environment. Unlike the wide-open plains of Elona, groups will have less room to maneuver around obstacles. Enemies travel in high concentrations, so there will be little time to think or relax while pressing onward to the next objective. That stated, some dungeons are simply huge. Your party might trek through twisting pathways one moment, only to be spilled out into a huge open cavern the next.