World of Warcraft Interview
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Q: In current MMORPGs, the difficulty of instanced dungeons varies with the playing levels of the characters, but the look, style, and feel of the dungeons does not vary greatly. How will this be different in World of Warcraft?
A: Each of our instanced dungeons is tailor made for one level range. Early on we discussed re-using dungeons and swapping out creatures according to level range but we decided it would be more fulfilling for players to have new dungeons to experience rather than constantly returning to the same ones. Each of our instanced dungeons has a totally unique story and theme behind it. They are scattered throughout the world, on all continents and across all level ranges.
I think our four *newbie* dungeons stand as a good example of the variety of locations players will have to fight in. On Azeroth, the first dungeon experience will be the Deadmines, a full blown mining operation hidden within the hills of Westfall. In Lordaeron, players will adventure in Shadowfang Keep, a castle overrun with Worgen which were summoned by a deranged Archmage. On Kalimdor, Night Elf players will adventure in Blackfathom Deeps, an old sea temple infested with cultists and naga. Also on Kalimdor, Horde players will adventure in the Wailing Caverns, a lush, overgrown cave which is being terrorized by reptilian creatures summoned from a sleeping Druid's nightmares. These four examples are just the tip of the iceberg. These are the first four dungeons players will see. It only gets bigger and better from there =)