Demigod Developer Diary #2
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Players, having chosen a demigod, are then taken by the gods to an arena and matched up against others. Now this is where a lot of the depth of development comes into play because it's not merely a series of one on one matches or purely scripted campaigns. One of the challenges we were looking to overcome is the issue of replayability - we wanted people to be able to play the quests multiple times at the various difficulty levels, and have their experiences be different.
In terms of replayability, obviously we get a lot of that simply because there are eight different demigods, each with its own story to tell. We have also left the door open to add more to the game after release, which will expand the number of possible stories. But the non-scripted quests - the arena matches - are different each time based on a number of player choices, which we'll get into in a minute.