Gods & Heroes: Rome Rising Interview
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The MMO Gamer: One of the really interesting aspects of Gods & Heroes when details first started circulating was the idea of the player controlling one hero and a squad of mythological allies.
What are your plans for that aspect of the game?
Anthony Castoro: I think the Minion System is here to stay, and if anything it should be blown out a little bit more. Since that idea came out there have been other games like Grado Espada, and to some degree Star Trek Online had minions, but I agree, in addition to the setting the Minion System was one of the biggest unique things.
That and some of the things they were doing with the combat. They hadn't quite finished figuring out what was going to happen with combat, but the finishing moves and the tandem combat action was pretty cool.
We're definitely focused on the Minion System, ideally making it more important and more fun. I think they have the basics there, and that will be a good place to iterate.
There are other things we're going to do that will change it a little bit. Heatwave has a mass-market appeal take, so some things we'll do with the IP, if you go to the website you can even see, the one little piece of art we've got there is in a different style, a little more dramatic, a little less clean.
There are some small things, overall, the look and feel of the game is still good, pretty competitive, but the characters themselves I think need some work, so we'll probably do some work on the models and the customization available there just to make sure it stands up for a couple of years after its intended release.