Fallout 3 Interviews
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Q: Since we're talking about quests, can you speak a bit on the structure of quests? Give us a few examples of what the player needs to do during some of his endeavors.
A: The main example that we're talking about now is the Megaton bomb quest that we featured in our demos. A town in Megaton has sprung up around a nuclear bomb that never went off. A man from a competing settlement has a way to detonate the bomb remotely, and offers to reward you handsomely for helping him. Agreeing means erasing the town and all its inhabitants off the map, and cutting off services and quest paths. But it opens up another location with its own set of qualities that you wouldn't have been able to access.
Other quests run the gamut of possibilities that a war-ravaged wasteland offers up. For each quest, we try and provide opportunities for as wide a range of playstyles as we're able (Stealth Boy, Combat Boy, Science Boy, etc).
And the other is at MTV's G-Hole, where Bethesda's Todd Howard, Emil Pagliarulo, and Istvan Pely talk about some of the game's main features.