Fallout 3 OXM Magazine Preview
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Bethesda's using the turn-based pause (sic - NMA) to deliver a powerful payoff: When the shots are fired, you'll see them land in the flesh of your enemy from one of several cinematic angles. And it's from those dramatic fly-bys and follow-cams that you'll realize the Vault's quaint 1950s vibe is merely a distraction for the fountains of blood and gleeful amounts of gore that highlight Fallout 3. "I think it's more in the Tarantine fashion, which is to have some fun with it," says Howard. "It keeps it almost surreal. All these posters and the music are winking, but when the guys die, it's over-the-top. It's rendered really nicely, so on some level, it's believable - but it's ridiculous. That's the point."
"It would be a lot less fun without that level of gore," adds Pagliarulo. "It's part of the visceral experience. You laugh your ass off when you see a mutant's leg get blown off. It never gets old - it hasn't yet."
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And that's the final piece of gear you'll need to pack before your vacation at the end of the world: a wicked sense of humor. "It's so depressing that you have to see the humor in it," says Pagliarulo. "If not, you'll lose your mind or slit your wrists. Part of your brain refuses to admit it will ever happen, so you have to look at it and laugh. The dark humor of talking to an old lady who's really nice to you, and then blow her head off, put her head on a counter, and pretend to talk to her...there's a certain charm to that."