Fallout 3: Inside the Vault Q&A
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Todd Howard, Executive Producer
It's always been the initial opening for me. It's one of the all-time great intros. From the opening strums of the Ink Spots, Vault Boy watering his plants while being locked in a Vault, Galaxy News, (our boys) in Canada executing someone and waving at the camera, a car that does 0 to 60 in .5 seconds with (no electronics), the final pull-back to a destroyed world, to the opening line of (War. War never changes.) Within one minute, you're completely sold.
Emil Pagliarulo, Designer
I loved the true open-endedness of the world, and the fact that I was this lone guy in a completely unknown world, and had the power to shape my own destiny in whatever way I saw fit. In Fallout, the Vault Dweller could be anything I wanted. So in a lot of ways Fallout was the progenitor of the (sandbox) game, and its principles have been replicated in everything from Oblivion to Grand Theft Auto.