Tactica Online Interview
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Q: How will the persistant world aspect be handled?
A: This is one of the two big things that distinguishes Tactica Online from your average turn-based strategy RPG (the others being the squad design elements), so it's something we've put a lot of thought into. The persistent part of the world - the city of Tier - is where players interact with each other, trading, chatting, visiting guild houses, dueling, and so on. Players can also take missions from various NPC's, each of which are conducted in areas created especially for that mission. Some of these missions are one-offs, able to be undertaken by many, but completed only by a limited few. They result in changes to the game world and the course of the story, making the names of the heroes that complete them known far and wide, by NPC's and players alike.