Heroes of Might and Magic V Previews
-
Category: News ArchiveHits: 1001
The problem with the multiplayer modes in many turn-based games, Decroix explains, is that you often spend a lot of time sitting around and getting bored while you wait for your opponent to make their move. By way of finding a solution to this, the development team came up with the all-new ghost mode.
It works like this: while your opponent is making their decision, you can move your character around a strange, ethereal and very blue version of the game board. As you move around you can take advantage of all sorts of useful options - you can mine gold, put curses on your opponent's troops so their movement is limited, possess neutral creatures and make them join your team and so on.
And a snip from Celestial Heaven's article:
The new interface takes some time to get used to (it reminded me of my frustrating first games of Populous, a very long time ago!), but we have seen some improvements from one phase to another. It requires a little more skills with the mouse than in previous Heroes games, but finding a good combination of mouse movements and keyboard shortcuts usually takes you where you want to go. Testers reported various problems about their ability to see things on the adventure map: the underground was too dark, some objects were blocking the view and it was sometimes easy to miss an enemy stack.