Fallout 3 DLC Reviews
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GameDebate gives The Pitt a 7.5/10:
There are about 4 or 5 submissions inside this expansion and the whole adventure will take about 3 - 4 hrs to complete, depending on how much time you spend collecting items in the steelyard. This represents ok value for the 800 Microsoft points The Pitt will set you back. But when it was over I was left wanting just a little bit more from the experience, a lot more could have been done with the scenario before the climax to the missions is reached. You can stay in the Pitt after the central mission is over and carry on collecting some of the secrets but there are only a couple of activities to do and this won't hold your attention for very long. The Pitt has 100 fairly well spaced achievement points for you to collect, one of them has you finding all the ingots, which I decided not to do, but the others are all obtained by finishing the main quest.
GameOn gives Point Lookout an 8/10:
If you can ignore these technical problems then Point Lookout is a great experience. Immersing yourself in the new location is easy and there is plenty to explore and investigate with some satisfying new content thrown in. During my time in the swamps I brewed Moonshine, decapitated more insane hillbillies than I could count and even ended up finding a horribly mutated dancing bear. If that doesn't sound even remotely appealing, then it's probably one to avoid. For everyone else grab your lever-action rifle and get shooting some inbred psychopaths.
And Square-Go also gives Point Lookout an 8/10:
Point Lookout is a excellent example of how Bethesda should continue to expand the Fallout universe. Completing quests and wandering around the brand new wasteland is as fun as ever, and the new weapons make you feel safer in the desolate environment where everyone seems out to get you. Simple touches, such as throwaway, self-referential dialogue and the roar of the wind and sea reaching a crescendo as you get closer and closer to the top of the aforementioned lighthouse, expose the care that has been put into this expansion. Little niggles, such as an apparent lack of caps in the state's economy, become inconsequential as a result. Not as essential as Broken Steel but more interesting than both Operation Anchorage and The Pitt, this thrilling sojourn into the swampland comes highly recommended.