Fallout 3 Point Lookout DLC E3 Preview
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Point Lookout takes you to an as yet unexplored area of Maryland that didn't suffer the same kind of devastation that DC went through when the bombs fell. In fact, it appears to be a rather quaint beachfront community that has fallen into disrepair. Like the previous expansion packs, you wind up discovering access to Point Lookout after receiving a radio transmission. Once you travel to the source of the transmission, you are introduced to Tobar the Ferryman. He pilots the Duchess Gambit, a boat that takes you away from the wasteland to the area of Point Lookout. While you won't be able to take any followers along with you, Point Lookout will have the distinction of allowing you to come and go as you please instead of locking you into that location for the duration of the expansion pack. Mysteriously, a new fruit is found on the Lookout, which somehow lowers the Rads that you take much better than Rad-X and Radaway. However, as you approach the splintered timbers of the dock, the derelict Ferris wheel and the looming spire of the lighthouse, you can't help but get a sense that something is radically wrong here.
In fact, that's something that Bethesda is specifically going for, attempting to create an H.P. Lovecraft vibe with the entire pack. Point Lookout is stepped in thick fog, with a number of new effects for the environment, including new water, sky and tree textures to make Point Lookout look a bit more off kilter. Even stranger, however, are the "monsters" that you'll face. The newest ones are the Hillfolk, mutated people that seem completely ripped from "The Hills Have Eyes." There were a number of these creatures that silently attacked us with different implements, such as shovels, axes and even double barreled shotguns. As rustic and simplistic as these weapons might seem, you shouldn't discount them on looks alone. These items are extremely powerful, particularly if you repair these items into better condition.