Fallout 3 Broken Steel DLC Reviews
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The first is at DigitalBattle with no score:
As fond as I am of Fallout 3, I'm of the mind that the downloadable content so far has added spice to the original as opposed to really opening up game experiences. Broken Steel, meanwhile, has done a solid job of opening the world up even further. All I can say is, after six months of fantastic gaming, great work, Bethesda.and see you in Vegas.
The second is at A.V. Club with a score of "B":
The most welcome change in Broken Steel is the ability to build the Lone Wanderer's skills beyond the austere limits set by Fallout 3. There are now 30 levels of experience (increased from the original 20) enough to give character development room to breathe without turning the process into a World Of Warcraft-esque grind.
The third is at Wonderwallweb with a score of 8.5/10:
Steel is a great push forward in downloadable content, allowing gamers to continue with their epic quest along the Wasteland rather than restarting the game. I really hope that this is not the last of the Fallout 3 DLC as I am hoping for more returns to the great Wasteland. How about revisiting some old haunts and meeting some old faces with ongoing stories following Steel?
The fourth is at GameCritics with a score of 8.0/10:
As far as criticism goes, the only issues I see are small ones. For example, it was disappointing to confirm that the game had not been keeping track of the experience points I had theoretically "earned" after hitting the level cap and playing through the last two add-ons. Besides that quibble, there don't seem to be many locations in the wasteland where people recognize that the events at the endgame have changed. I can only imagine the magnitude of work re-jiggering that much dialogue would have involved so I'm not really holding it against Bethesda, but I have to admit that it felt a bit hollow. That said, those are extremely minor concerns Broken Steel is an absolute necessity for any Fallout 3 player and certainly justifies the cost of the download.
The fifth is at Stick Skills with no score:
While Operation: Anchorage and The Pitt were heartily recommended (and still are), if you had only 800 points to spare for Fallout content, Broken Steel would have to be it. The story is right up there with The Pitt's, and the expanded level cap will give you a lot more reason to run around the Wasteland killing every Radscorpion, Super Mutant, and Yao Guai.
The sixth is at Gaming Age with a score of "A-":
All in all, Broken Steel winds up being a great diversion and a good excuse to re-visit the Capitol Wastelands. Between the continuation of the storyline, the tougher enemies, and the great amount of action given, it's well worth the $10 to take a ride with the Brotherhood of Steel one more time.
And the seventh is at Techcetera with a score of "B+":
This expansion not only gives you more toys to play around with, it lets you keep playing with them even after the storyline is finished. While the truly angry might balk at paying 800 Microsoft Points ($10) to fix something that never should have been broken in the first place, the extra goodies offered should please pretty much everyone else.