Fallout 3 Editorials
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Fifty hours into (Fallout 3,) my interest is finally starting to wear thin.SoftPedia points out Fallout 3 has an identity disorder trying to please both the hardcore and casual crowd, but succeeds anyway (it is not explained how).
I want to keep exploring, but I've reached the game's level cap.
Combat is a central part of (Fallout 3,) and while combat becomes easier and easier as you go on, once you reach level 20, it's less than irrelevant: it's just plain boring.
You could easily spend over 100 hours exploring everything in the world of (Fallout 3″ because there's just so much to discover. But since (Fallout 3″ is such a dangerous place, there are enemies all over the place, too. The lack of any auto-aim when not using VATS means traditional combat is too frustrating.
The big draw to Fallout 3 is, paradoxically, not the fact that it's a Fallout game. To those who really loved the first two titles in the series, Bethesda's game could come across as being untrue to the cannon and the standard of excellence already established. Fallout 3 is great because it shows the modern gamer why the role playing title can be enjoyed without worrying about stats, gear or very long dialog tree.
The game felt easy after a certain point. Ammo was plentiful, as were medical supplies. Most enemies were easy to take down in VATS, with only Deathclaws, Radscorpions or large groups of Super Mutants posing a real threat. Yet, the beauty of the landscapes and the question (What's beyond that hill?) will never get old. Bethesda has really put something interesting in every cluster of abandoned houses and looking around for the next landmark (an antenna, a church, the Lincoln Memorial) is sure to appeal to those who have learned to search for a new Achievement everywhere. Veterans of the series will be drawn by the lore, the SPECIAL system and the wasteland.