Two Worlds: The Temptation Release Date Announced
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SouthPeak Brings Temptation To The RPG Genre
Sequel Announced for epic RPG; Two Worlds: The Temptation Arrives This Autumn
Thursday 20th March/... SouthPeak Games has announced that it will be releasing a sequel to Two Worlds, its popular open-world role-playing game. Entitled Two Worlds: The Temptation, this second episode from the world of Antaloor is set for release on PC and the Xbox 360® video game and entertainment system from Microsoft®. Due on the shelves in autumn 2008, Two Worlds: The Temptation will build on its prequel by including a host of improvements and new features, including a completely overhauled graphics engine.
Taking place shortly after the events portrayed in the first Two Worlds, The Temptation takes place in Eastern Antaloor, mostly in the regions surrounding Oswaroh and the Drak'ar Desert. Two Worlds: The Temptation will also include a host of improvements and all-new game content on the same scale as the original Two Worlds' epic game world. From more intricate missions, improved voice-overs and animations to re-tooled horseback riding, completely revamped combat and a new graphics engine that delivers visuals that have to be seen to be believed, Two Worlds: The Temptation is set to build on the success of the original and take the fantasy kingdom of Antaloor to new heights of complexity and player freedom.
(We first envisioned The Temptation as an expansion to the original,) said Miroslaw Dymek, Chief Developer with Reality Pump explained. (However, as we started creating the story and reworking almost every aspect of the game, we realised that we were well on our way to crafting a fully-fledged sequel. Our entire development team is now putting their all into making Two Worlds: The Temptation a game that is far and away better than the original.)
(Two Worlds has a huge fan base across the world, and all will be happy to hear that The Temptation will be exactly what they've been hoping for in a sequel.) Said Melanie Mroz, CEO of SouthPeak Games. (The team at Reality Pump has taken to heart all the comments made by the players and will incorporate massive improvements that are sure to please and surprise everyone.)
For more information about Two Worlds, or to sign up for the Antaloor Post, please visit www.2-worlds.com.
About SouthPeak Games
SouthPeak Interactive, LLC develops and publishes interactive entertainment software for all current hardware platforms including: PLAYSTATION®3 computer entertainment system, PSP® (PlayStation®Portable) system, PlayStation®2 computer entertainment system, Xbox360TM video game and entertainment system, WiiTM, Nintendo DSTM and PC. SouthPeak's games cover all major genres including action/adventure, role- playing, racing, puzzle/strategy, fighting and combat. SouthPeak's products are sold in retail outlets in North America, Europe, Australia and Asia. SouthPeak is headquartered in Midlothian, Virginia, and has offices in Grapevine, Texas and London, England. http://www.southpeakgames.com
In January, SouthPeak Interactive, LLC and Global Services Partners Acquisition Corp. (OTC Bulletin Board: GSPA, GSPAB, GSPAW, GSPAZ) jointly announced that they have agreed to a business combination resulting in a new publicly held entity that will be called SouthPeak Interactive Corporation. The transaction will allow SouthPeak to access the public markets to accelerate its growth strategy and take advantage of strong industry growth trends.
About TopWare
TopWare Interactive is based in Las Vegas, Nevada. The company publishes interactive consumer software products in North America and is establishing a vast portfolio from budget to console.
About Reality Pump Studios
Reality Pump Studios was established in 1995 and since 2001 has been an affiliate of the European publisher Zuxxez Entertainment AG. The 45 man team developed hits such as (Earth 2140) (RTS, 1996), (Earth 2150) (RTS, 1999), (World War III: Black Gold) (RTS, 2001), (Knightshift) (RPG, 2003) and (Earth 2160) (RTS, 2005). The studio is a leading developer of 3D graphics engine development, including proprietary editing tool and environmental generators. All programming, art, design, and modelling is done by experienced in-house artists.