The Bard's Tale Remastered Catacombs Scripting and Automap
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Remember in Tales of the Unknown, Volume I: The Bard's Tale when you entered the Temple of the Mad God and had to speak his name ("TARJAN") in order to be allowed entrance into the Catacombs? The scripting that will be used in The Bard's Tale Remastered in order to deliver that moment once again has been published to Facebook by Rebecca Heineman, with the addition of a "BURGER" option (that doesn't look to end well for the party) and possibly others that are being submitted below the post by various fans. The original script is below, with the two text options highlighted:
A sample of the scripting language I created for Bard's Tale III: The Thief of Fate.
;
; Temple of the mad god
;
MADGODTEMPLE
SHOWPICC PICTURE_TEMPLEPRIESTS ;Temple text
WINTEXTC 'Temple'
]B CTEXTC
ASC '"This is the temple of the Mad God. '
ASC 'What is thy business, unbeliever?"'0A0Av ASC 'Speak to priest?'0A0A00
YESNOC :SPEAK
]A DIRECTIONC DIRECTION_EAST ;Point east
CLRWINC ;Clear screen
BACKUP ;Exit
:SPEAK CTEXTC
ASC '"Only those who know the name of the '
ASC 'Mad One are welcome."'0A
ASC 'What wilt thou say?'0A0A00v INPUTC
MATCHWORDC 'TARJAN';:GODOWN
MATCHWORDC 'BURGER';DIE
CTEXTC
ASC '"Quit thy babbling," the priest says.'00
PRESSANYC
JUMPC ]B
Additionally, Rebecca has also taken to Twitter in order to share the automap graphic that will be used for the city of Tangramayne when we indulge in The Bard's Tale II Remastered:
This is the automap for Tangramayne! @JennellAllyn outdid herself again! #bardstale pic.twitter.com/jhD4bSOrDb
Rebecca Heineman (@burgerbecky) January 1, 2016