Deus Ex: Invisible War Preview
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The game-world is a fairly standard dystopian near-future, the sort of place sketched out for us by films like Akira and Blade Runner and the books of William Gibson. Plenty of neon signs, dark streets, very little sky visible - the effect is moody and claustrophobic. The flavour they're aiming for is pretty clear, but the design is not as good as it could have been; it's missing that 'cool' look which marks the films and the cartoons and comic books. Many of the interiors seem a little too boxy and squat, and there are times where the scale seems all wrong.