The Current State of Diablo III
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I haven't fired up Diablo III since playing through Reaper of Souls a few times in the first couple of months after its debut, so it's safe to say that I wouldn't be the best person to share feedback on the current state of the action RPG threequel. But I don't have to, as that is the primary scope of this new article on LazyGamer:
In the first iterations of Season rifting, progression was slow, and a real challenge for those who took it seriously enough to push the leaderboards. By the time I'd start losing interest in a Season, groups of four were maybe pushing 80-85 Greater Rifts. Today, after three days of Season 6, players have already pushed as far as 102.
To give you some perspective, last season after, after five months, players got as far as 114. It's almost as if Blizzard have lost all interest in Diablo III as the prepare for other titles, like the impending Overwatch.
Some would argue that there are those people who spend hours and hours grinding through the Public Test Realm, finding out the perfect gear combos, readying up for the Season so they can progress quickly, but surpassing GR100 in less than a week? I'm not so happy about that.