Neverwinter Nights Preview
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Dungeon masters can add and remove creatures and non-player characters from the game, control the way in which they behave, and even speak through their mouths, allowing the game to be far more flexible than if a pre-programmed AI was controlling everything. Teams of dungeon masters can even work together to create whole quests on the fly from within the game, controlling multiple characters as they interact with the players. Combined with the wide variety of server options, which enable dungeon masters to control everything from which characters can enter their game and what equipment they can bring with them, to how death is treated and whether player vs player combat is allowed, Neverwinter Nights should offer an almost infinite range of experiences for online role-players.
It sounds as if it could be a hybrid between an MMORPG and a traditional RPG, but augmented with a new slice of Dungeon Masterness right on the top like a paperweight.