Lords of the Fallen v1.3 Patch Released on Steam
-
Category: News ArchiveHits: 2245
A new patch has been released for Lords of the Fallen on PC, introducing a number of new options and bug fixes to Deck13 and City Interactive's action-RPG. Here's the full changelog:
The following features have been added to the game:
- Separate Chromatic Abberation setting (Post Chromashift)
- Invert X-axis option
- Toggle target switching after killing an enemy option
- A warning message when the user enables very high resolution textures (performance and stability issues)
List of fixed technical issues:
- Damage value displayed in the inventory when a non-physical weapon is equipped
- Sudden contrast changes at the outdoor areas
- Missing cursor when displaying message boxes in the game
- The splash screens timings that were incorrect on some machines
- Scaling for weapons with an attribute requirement lower than 10
- First tutorial issue with message box not popping up
- Chinese localization issue
List of fixed game design issues:
- Planetarium issue where you could get stuck if you died and killed a foe simultaneously
- Improved the catacombs pit issue fix- if a player is stuck down there, he will get teleported
- Boss extro cutscenes that were triggered when the player and the boss died simultaneously
- Incorrect respawn position after death if the player skipped the tutorial
- Improved targeting when using Right Stick/button wheel
- Rune of Adyr' issue; The rune has been removed from the inventory when starting NG+
- Player position when approaching the first tutorial foe
- The Crippled Rhogar quest issues; The NPC will now offer the mission even after the player has rejected his initial offer; The NPC will now correctly accept humans skulls in his initial conversation with the player
- The crippled Rhogar voice-over after its death
- Gate leading to Commander arena; Yetka will no longer close the gate if the enemies are not on the arena
- The issue concerning the final boss falling through the floor
- The random death after respawn during the final boss encounter
- The Guardian boss weapon issue
- The issue with the key to the Gardens being dropped too early
- Model of portal leading to the Hand of God was changed
- Chest in the First Warden arena was removed
- Curse weapon issue; The weapon no longer grants additional luck attribute points
- Exp multiplier; The multiplier now resets after either saving progress or banking exp. Please note that you can save the game without losing the multiplier by holding Left Stick/Shift while using the shard (health& health potions will not be refilled then)