Loki Preview
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For everything that Loki does right though, there's usually something bad to balance it out. We've already mentioned the graphical short-comings of the game and, while that probably needs reiterating for full effect, there are other rookie mistakes made in the game design. NPCs who hand out quests for example are clearly marked when they have a quest to give, but aren't marked at all when you have to bring items back to them, which can sometimes be a bit of a pain when dozens of identical characters are milling about in the same square.
A feature which tore us over its brilliance/crappiness was the game difficulty, which is split into three levels Mortal, Hero and Deity. We only got a chance to go on the first difficulty setting as the higher levels were locked off, but the descriptions indicated that lower difficulties only allowed players to get so far in the story, before presumably giving a cliffhanger ending. Only on the highest difficulty, Deity, is the story fully playable and complete-able, though monsters will scale to players abilities and have no level cap to inhibit them.