Expeditions: Viking Patch 1.0.2 Released
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Following up on their promise in a recent newsletter, Logic Artists have released a new patch for their historic RPG, Expeditions: Viking. It fixes a whole heap of issues and tries to improve stability as much as possible. Here's the changelog:
- Improved stability further
- Fixed the resolution not being set correctly in the options
- Player now has a fixed morale to Heroic (+10)
- Fixed a bug where the person assigned to cleaning would always lose 1 morale; now there's 5% chance of that happening;
also added additional details in the player message log- Due to the player character now having a fixed morale, they can no longer be set to clean the camp
- Fixed a bug where killing Caustantin, Osred, or Æthelred after winning the fight with them would lead to the player dying instead (oh God I wish I didn't have to put this in the patch notes I am so unspeakably ashamed of myself for making this mistake)
- Fixed a bug where the bounty Ealdorman could get killed if you attacked the thieves, so he would be missing once you got his own quest later
- Fixed one of the groups of the thralls who had escaped from the slave trader in Orkney being unresponsive if you had passed through their area before they spawned
- Fixed a stupid oversight in Uallach's (the witch in Perth) conversation that was preventing you from asking about Ketill or Nefja's personal quests if you had already completed her own side quest
- Fixed the campfire in Yngilwood where you lay an ambush for the tanner - it was set to only play once, so if you clicked no to the pop-up initially you could never open it again
- Likewise set Grimnir's last conversation in the dream to not trigger once, which prevents the player from "exhausting" it before it's active
- Fixed being able to trigger the hole in the wall in Dun Phris multiple times
- Changed the initiative in Ingimar's Longhouse so the player starts
- Fixed a bug where enemies that were set to immortal could still die from Burn injuries
- Fixed several issues with Execute and its Condemned status effect: the ability was painting a path when no movement would occur, it was erroneously disallowing activation when the target was outside movement range, and most importantly Condemned was disappearing one round too early, making the ability very difficult to use
- Fixed an issue caused by using Charge with a reach weapon
- Fixed Crippled not working
- Fixed One-Two being able to damage allies
- Fixed Disarm Trap not working
- Fixed an exception in the Point Blank skill which could freeze AI in combat, and decreased the chance of this happening in other skills as well
- Fixed an exception when using water skins
- Changed animation for Anticipate Opening so it doesn't look like the character is attacking an invisible character
- Nerfed Backstabber from a 50% damage bonus to 20%
- Fixed the camera position in camp scenes
- Added loot to some enemies in Perth that didn't have any
- Fixed loot ownership in Ingimar's longhouse only being disabled if he was incapacitated (it's currently reset if you save and load in the scene, but we're working on that)
- Fixed loot ownership not being disabled when Perth or York was being attacked
- Moved some tutorials that were blocking the timeline
- Fixed enemy and player AP being switched around in enemy tooltips
- Fixed the Talon tooltip which wasn't being parsed correctly
- Fixed the Sling tooltip calling it one-handed instead of two-handed
- Fixed a tooltip in the treatment panel not showing up
- Added more info about the timeline in the timeline tooltips
And in case you've been experiencing crashes upon launching the game, this might help:
If your game has been crashing immediately after character creation or immediately upon opening, try adding the following anywhere in your config file:
[VideoPlaybackSettings]
DoPlayVideos=False
The side effect is that you will not get any videos. This is mainly a problem for the end of the game, since the denoument will not play. We're still working on a "proper" fix for a later update.