Demigod Previews
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Each general can summon minions to his cause. No matter which character you play as, the minions are all the same and come in three basic classes. The minotaur captain acts as a standard infantry class, charging enemies as a foot soldier. The siege archers are a standard ranged class, and high priests act as a wizard or mage class, firing spells and debuffs from a distance. It's a shame that each minion is not specific to each general, considering how different the generals are in style and appearance. Instead, every general will control the same minotaur captains, siege archers, and priests. Thankfully, the generals have very unique characteristics.
Oak is a giant warrior, a fallen paladin that died defending his kingdom. He has the ability to capture the souls of dead enemies on the battlefield and summon them to his cause. Lord Erebus, on the other hand, is a creepy vampire capable of transforming into mist or even a swarm of bats to escape danger. When the king, Erebus' father, died, Erebus turned down the crown, raised his father from the dead, took control of his undead father, and now rules the kingdom by proxy. Erebus is now free to unleash his nefarious plans upon the kingdom. In battle, some of his attacks will transform enemies into his personal guard of vampires. Finally, there's Sepna, a beautiful witch who rides a giant cat into battle. She summons yetis as personal protectors and is complementary with assassins since she can heal from a distance. One of her best attacks is a silence spell that prevents enemies from using items or spells for a time.
And an excerpt from GameSpy's article:
The back story of Demigod concerns an all-powerful deity known as the Allfather who has either died or left or just disappeared, leaving a sort of cosmic hole in the universe. Several powerful demigods looking for the theological equivalent of the corner office decide to lay claim to the Allfather's title. In order to do that, they must face off against one another in brutal strategic combat accompanied by a horde of NPC warriors who constantly battle against their mirror-image counterparts. The basic gameplay of Demigod revolves around controlling a single unit -- the demigod -- in order to destroy the other player's stronghold. The strategic component comes in deciding just how to do that. Which of your NPC friends should your Assassin or General support? Is it better to kill enemy NPCs, heal your own soldiers, or ignore their battle altogether and go after battlefield objectives like bringing down the enemy defenses yourself?
"I'm thrilled that people are enjoying what we've put out there so far, but there's so much more to the Demigod experience than just moving an Assassin around," said Wardell as he fired up the latest version of the game. What appeared onscreen was a beautiful new battlefield built on what looked like a ruined fountain flanked by two enormous fish statues. The Demigod doing battle as the fight began was a nature-themed entity called Oak. Oak was the first of the new "General" demigods. Unlike the Assassins, Generals are far weaker in direct combat (one-on-one, any Assassin can kill any General) but what they lack in sheer destructive capability they make up for in strategic versatility, particularly the ability to be in more than one place at a time through the agency of their minions.