Expeditions: Viking Patch 1.0.3 Released
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The 1.0.3 patch for Expeditions: Viking fixes a whole lot of issues, just as promised. The general and quest fixes are quite numerous, to the point of it not being practical to include them here. However, the patch has a number of other takeaways. Have a look:
Known Issue: Loading Crash
We've gotten a bit closer to tracking down the loading crash that some players are still experiencing, but we believe the crash still exists in this patch. We think it may be an issue with the version of Unity that we used for the game. Fixing it is our current highest priority.
A small group of users may be experiencing a different error related to video playback at the start of the game. Please read the bottom section of this post for instructions on how to bypass this as we look into a solution.
Disabling the Time Limit
By popular demand we've implemented a way for you to disable the game-over that you'll normally get if you run out of time in either campaign. Time will still pass as normal and the timeline will appear to progress, but once it reaches the end, nothing will happen.
To activate this:Disabling the time limit will also disable all difficulty-related achievements for finishing the game.
- First find your config file. It should be in \Documents\My Games\Expeditions Viking\Config.
- Open Config.ini with your text editor of choice (Notepad will do nicely).
- Locate the [PlayerSettings] section and add the following line TimeGameOver=False at the end of it, for example:
[PlayerSettings]
GameLanguage=English
GoalMarkerBehaviour=ShowAll
Dismemberment=True
Tutorial=False
DisplayHexes=False
DisplayHelmets=True
EdgePanning=True
ControlStyle=CRPG
TimeGameOver=False
- Save the file and open the game.
- To verify that the time limit is disabled, hover over your marker or the icon at the end of the timeline. It should say, in a red font: "Running out of time is currently disabled." Note that this will only show up in the English or English (Norse Names) localisations so far, because we haven't had the new strings localised yet.
As mentioned somewhere in the changelist above, to complement this new feature we have also changed the "advancetime" cheat so it no longer accepts negative numbers.
Of course there are things that stop making sense when you disable the timeline. We assume that if you do this, you don't particularly care about the narrative consistency of the game,do not be suprised if the game suddenly skips almost a year into the future, and a title card proclaims the year to be 789 AD when your in-game clock says 790 or something like that.
Video crash bypass instructions
If your game has been crashing immediately after character creation or immediately upon opening, try adding the following anywhere in your config file:
[VideoPlaybackSettings]
DoPlayVideos=False
The side effect is that you will not get any videos. This is mainly a problem for the end of the game, since the denoument will not play. We're still working on a "proper" fix for a later update.