Icewind Dale II Preview
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Category: News ArchiveHits: 1617
As expected, they’ve made a bunch of improvements and additions to both the gameworld and the game engine. New spells include Vipergout, a nasty level-7 conjuration that has the caster spitting out vipers to help the group in combat. One of the items Black Isle let slip to us CGW folks is Belib’s Everlasting Torch, a big club that not only does 1D6 fire damage but has a chance to do an additional 1D10 fire damage. That’s just one of the bajillion new items in store.
Looks like the preview mentions the inclusion of character kits... which were canned by BIS a couple of months ago. Hmmm.