Mythos Developer Diary #1
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Category: News ArchiveHits: 787
That's not to say that working on a small team is all roses. Simply stated, there are more than eleven jobs that need to get done when you're making a game, and sometimes the bulk of the work to be done will all seem to fall on the shoulders of one person. To really maximize the efficiency of a small team, it helps to have people that can easily transition to other roles to help spread the workload more evenly. Visit Mythos HQ on any given day and you might find one engineer writing quest content or designing particle systems, another engineer polishing up some art assets, an artist giving tech support, and the producer cleaning the bathroom or balancing item drop rates.