Frayed Knights Development Update
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The good news is that after I whined last time about needing more and better tools for putting together all the diverse elements needed to make an RPG work, this week I spent some time enjoying all the groundwork (and previous (black triangles)) and tools I'd already built. I really do feel like I've crossed some kind of threshold, and may finally be on the downward slope. Hopefully that means things will continue to accelerate, in spite of little complications of part-time indie life.
The big challenge now is tying things together. While all these different pieces of story and gameplay were part of a cohesive story arc in my mind and design doc, there's a lot of work that needs to be done to convey this to the player, who may experience them all in a completely different order than I envisioned. I have almost no budget and precious few assets to work with, so I am making do.
Occasionally, I'm pretty happy with the results.