Mass Effect 2 Interview

Play.tm is offering up a quick interview with BioWare doctor and co-founder Ray Muzyka about their soon-to-be-released Mass Effect sequel.
Is exploration still the same in Mass Effect 2, where you're visiting planets and discovering outposts, minerals, artefacts and so on?

It's similar, but we've improved it. Some of the feedback we got from the first game was really centred around the combat experience, but we've also made technical improvements across the board like faster loading times, the frame rate being locked at 30 frames-per-second, textures loading smoothly and seamlessly - things like that.

Then the other form of feedback we got was integrating in the optional content - like the uncharted worlds - more tightly into the main experience and then adding extra fidelity to those worlds too, so we've addressed both these things for Mass Effect 2.

There's still optional content, but visually they look stunning - they're very diverse and the fidelity is really high. In some cases they'll actually improve your odds of survival in the main quest if you take on a lot of the optional content.