Star Wars: The Old Republic: For Better or Worse
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You see, it's been a long progression getting here but we, as an MMO fan community, are watching the construction of a monolithic project that we helped to create. Not with our mad design skills or even our money (ok, some of our money, I'm sure), but with our participation in the MMO genre as a whole.
The game is, after all, the perfect representation of what MMORPG players have been pushing for (with their wallets, not with their forum posts). It's a theme park, with questing and easy solo-ability. It's got a lot of the hallmarks of the MMO genre, crafting, housing, PvP battlegrounds, questing, leveling, classes and the like. The UI looks exactly how you'd expect an MMO's UI to look and will function the same. It's going to look amazing, sound amazing, and run as close to lag-free as the developers can make it. It's also going to be chock full of content. By last count, I think that they said it was the equivalent of five new Knights of the Old Republic RPGs. Like many of the recent MMOs, it's going to have some kind of endgame that the developers just keep refusing to unveil.
So how did we get to the point where we're looking at the only successful MMOs being the games that meet the above description? The answer, at least as far as I've figured it out, is actually fairly simple if we stop to look at it:
We don't and haven't as a whole really supported anything else.